Melhores Plugins
Gostaria de reagir a esta mensagem? Crie uma conta em poucos cliques ou inicie sessão para continuar.
Zombie Online
Últimos assuntos
» Zombie Plague Special 2.4 (24/04/2015)
por [P]erfec[T] [S]cr[@]s[H] Qui Abr 30 2015, 13:19

» Ideia Para Novos Plugins
por willyan Sáb Dez 21 2013, 02:28

» [Extra Item] Modo Pain
por [P]erfec[T] [S]cr[@]s[H] Ter Dez 03 2013, 10:26

» Criando uma CVAR Simples
por Br7 Dom Dez 01 2013, 12:34

» Regras ao postar seu servidor
por MtsLa!<3.L Dom Dez 01 2013, 11:27

» Regras do nosso fórum
por MtsLa!<3.L Dom Dez 01 2013, 11:23

» [Plugin] Chapeus Natal
por MtsLa!<3.L Sáb Nov 30 2013, 21:20

» [Protecao] Ddos
por jone_pvh Sáb Nov 30 2013, 20:52

» Zombie Plague Advance New Modes v 1.0
por jone_pvh Sáb Nov 30 2013, 11:40

» Uso dos Ammo Packs no fórum
por MtsLa!<3.L Sex Nov 29 2013, 21:57

» (Valve Hammer)Tamanhos
por MtsLa!<3.L Sex Nov 29 2013, 21:48

» [Duelo] MtsLa!<3.L & Dexter S
por MtsLa!<3.L Sex Nov 29 2013, 15:44

» [Extra Item] Modo Goku
por MtsLa!<3.L Sex Nov 29 2013, 12:02

Os membros mais ativos da semana
Nenhum usuário

Visitantes

Blog Melhores Plugins

[Extra Item] Ethereal + Sma

2 participantes

Ir para baixo

[Extra Item] Ethereal + Sma Empty [Extra Item] Ethereal + Sma

Mensagem por MtsLa!<3.L Ter Out 08 2013, 15:58

Eai Galerinha , Beleza  estou aqui para postar a Ethereal ...


SMA


Código:
#include <  amxmodx >
#include <  cstrike >
#include <  xs >
#include <  fun >
#include <  engine >
#include <  fakemeta >
#include <  fakemeta_util >
#include <  hamsandwich >
#include <  amxmisc >
#include <  zombieplague >

new const PLUGIN_VERSION[ ]    =  "0.0.1";

//#define SET__MUZZLE

const OFFSET_WEAPONOWNER    =      41
const OFFSET_LINUX    =    5
const OFFSET_LINUX_WEAPONS     =      4

const WEAP_KEY   =   545464464
const MAX_PLAYERS   =      32

const m_iClip         =      51
const m_fInReload      =      54
const m_flNextAttack      =      83
const m_flNextPrimaryAttack    =    46

enum ( <<=1 )
{
   DROP_PRIMARY = 1,
   DROP_SECONDARY
};

const IDLE = 0
const RELOAD = 1
const DRAW = 2
const SHOOT_1 = 3
const SHOOT_2 = 5

new const g_iMuzzleFlash[ ]  = "sprites/ex.spr" ;
new const g_iTrace[ ]  = "sprites/laserbeam.spr"  

#define write_coord_f(%1)   engfunc(EngFunc_WriteCoord,%1)
#define HoldCBaseWeapon(%0)   ( get_user_weapon( %0 ) == g_iWeaponID  && g_pWeaponA[ %0 ] )
#define IsValidPrivateData(%0)   ( pev_valid( %0 ) == 2 )

new const WEAPON_SOUND_FIRE[ ] = "weapons/ethereal_shoot1.wav";

new const WEAPON_LIST[ ]   =   "weapon_ethereal";
new const WEAPON_BASE_NAME[ ]   =  "weapon_ump45";
new const EXTRA_ITEM_NAME[ ]    =   "Ethereal";

const Float:RELOAD_TIME  =   3.0

const AMMO_WEAPON        =  180

new V_MODEL[ ] = "models/1zp/wpn/v_ethereal.mdl";
new P_MODEL[ ] = "models/1zp/wpn/p_ethereal.mdl";
new W_MODEL[ ] = "models/1zp/wpn/w_ethereal.mdl";

new const OTHER_SOUNDS[ ] [ ] =
{
    "weapons/ethereal_reload.wav" ,
     "weapons/ethereal_draw.wav"
};   
 
new const TRACE_ATTACK[ ] [ ] =
{
    "func_breakable" ,
   "func_wall" ,
   "func_door" ,
   "func_plat" ,
   "func_rotating" ,
   "worldspawn"
};

new g_iItem , g_iOriginEvent , g_iMaxPlayers , g_iForwardIndex;
   
new Float:cl_pushangle[ MAX_PLAYERS + 1 ][ 3 ], g_IndexBlood[ 2 ]

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 };

new g_pWeaponA[ MAX_PLAYERS + 1 ] ,
    bool:g_iPrimaryAttack;
   
new g_iClipAmmo[ MAX_PLAYERS + 1 ],
   g_TmpClip[ MAX_PLAYERS + 1 ] ,
   g_iWeaponID = 0;
   
new g_Kah   

new cvar_speed , cvar_damage , cvar_recoil , cvar_ammo , cvar_clip , cvar_scale_muzzle

new g_hamczbots, cvar_botquota;

#define CONFIG_CFG_FILE "weapons/weapon_ethereal.cfg"

const WEAPONS_PRIMARY_BITSUM    = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90);
const WEAPONS_SECONDARY_BITSUM    = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE);

public plugin_precache()
{
   precache_model(V_MODEL);
   precache_model(P_MODEL);
   precache_model(W_MODEL);
   
   precache_sound(WEAPON_SOUND_FIRE);
   
   new pFile;
   
   for( pFile = 0 ; pFile < sizeof OTHER_SOUNDS; pFile++ )
   {
       precache_sound ( OTHER_SOUNDS[ pFile ] );
   }   
   
   precache_model( g_iMuzzleFlash )
   g_Kah = precache_model( g_iTrace )
   
   new szFile [ 64 ];
   
   formatex ( szFile , charsmax( szFile ) , "sprites/%s.txt" , WEAPON_LIST );
   precache_generic( szFile );
   
   precache_generic( "sprites/1zp/wpn/640hud74.spr" );    precache_generic( "sprites/1zp/wpn/640hud7x.spr" );
   
   g_IndexBlood[0] = precache_model("sprites/blood.spr");
   g_IndexBlood[1] = precache_model("sprites/bloodspray.spr");
   
   g_iForwardIndex = register_forward( FM_PrecacheEvent, "Forward_PrecacheEventPost", true );
}

public plugin_init()
{
   register_plugin( "[CSO] Ethereal" , PLUGIN_VERSION , "Shurik07" );
   register_clcmd( WEAPON_LIST, "weapon_hook_an" );
   
   unregister_forward( FM_PrecacheEvent, g_iForwardIndex, true );
   register_forward(FM_SetModel, "Forward_SetModel" , false );
   register_forward(FM_PlaybackEvent, "Forward_PlayBackEvent" , false )
   register_forward(FM_UpdateClientData, "Forward_UpdateClientData" , true );
   
   register_message( get_user_msgid("DeathMsg") , "ClMsg_Death" )
   
   RegisterHam(Ham_Item_AddToPlayer, WEAPON_BASE_NAME, "CBaseWeapon__AddToPlayer__Pre" , .Post = false );
   RegisterHam(Ham_Item_Deploy, WEAPON_BASE_NAME , "CBaseWeapon__Deploy__Post", .Post = true );
   RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE_NAME, "CBaseWeapon__PrimaryAttack__Pre" , .Post = false );
   RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_BASE_NAME, "CBaseWeapon_PrimaryAttack_Post", .Post = true );
   RegisterHam(Ham_Item_PostFrame, WEAPON_BASE_NAME, "CBaseWeapon__PostFrame__Pre" , .Post = false );
   RegisterHam(Ham_Weapon_Reload, WEAPON_BASE_NAME, "CBaseWeapon__Reload_Pre" , .Post = false );
   RegisterHam(Ham_Weapon_Reload, WEAPON_BASE_NAME, "CBaseWeapon__Reload_Post", .Post = true );
   
   RegisterHam(Ham_TakeDamage, "player", "CBasePlayer__TakeDamage__Pre" , .Post = false );
   
   for ( new i = 0 ; i < sizeof TRACE_ATTACK ; i++ )
   {
            RegisterHam( Ham_TraceAttack, TRACE_ATTACK[ i ], "CbaseEntity__TraceAttack__Post",.Post = true );
   }   

   cvar_speed = register_cvar( "ethereal_speed" , "0.09" )
   cvar_damage = register_cvar( "ethereal_damage" , "1.09" )
   cvar_recoil  = register_cvar( "ethereal_recoil" , "0.1" )
   cvar_ammo = register_cvar( "ethereal_ammo" , "90" )
   cvar_clip = register_cvar( "ethereal_clip" , "60" )
   cvar_scale_muzzle = register_cvar( "ethereal_muzzle_scale" , "0.1" )

   ReadSettings( )

   g_iItem = zp_register_extra_item( EXTRA_ITEM_NAME, 0, ZP_TEAM_HUMAN );
   g_iMaxPlayers = get_maxplayers();
   g_iWeaponID = get_weaponid( WEAPON_BASE_NAME );
   cvar_botquota = get_cvar_pointer( "bot_quota" );
}

public ReadSettings( )
{
   new confdir[64], path[128]
   
   get_configsdir(confdir, charsmax(confdir))
   
   formatex(path, charsmax(path), "%s/%s", confdir, CONFIG_CFG_FILE)
   
   server_cmd("exec %s", path)
   server_exec()
}

public zp_extra_item_selected( pPlayer , pItem )
{
   if( pItem == g_iItem  )
   {
       UTIL__DropWeapons( pPlayer, DROP_PRIMARY )
      
       g_pWeaponA[ pPlayer ]  = true;
      
       new pEntity;
      
       pEntity = give_item( pPlayer , WEAPON_BASE_NAME );
      
       if( pEntity > 0 )
       {
          cs_set_weapon_ammo( pEntity, get_pcvar_num( cvar_clip ) );   
       }   
      
       cs_set_user_bpammo( pPlayer , g_iWeaponID , get_pcvar_num( cvar_ammo ) );
      
       UTIL__WeaponList( pPlayer,  WEAPON_LIST , 6, AMMO_WEAPON, -1, -1, 0 , 15, g_iWeaponID , 0 );
   }   
}


public weapon_hook_an( pPlayer  )
{
        engclient_cmd( pPlayer, WEAPON_BASE_NAME);
        return PLUGIN_HANDLED;
}

public register_ham_czbots( pPlayer )
{
   if( g_hamczbots || !is_user_connected( pPlayer ) || !get_pcvar_num( cvar_botquota ) )
   {
      return;
   }
   
   RegisterHamFromEntity(Ham_TakeDamage, pPlayer, "CBasePlayer__TakeDamage__Pre" );

   g_hamczbots = true;
}

public client_putinserver( pPlayer )
{
   if( is_user_bot( pPlayer ) && !g_hamczbots && cvar_botquota )
   {
      set_task( 0.1, "register_ham_czbots", pPlayer );
   }
}

public zp_user_humanized_post( pPlayer )
{
   g_pWeaponA[ pPlayer ] = false;
}

public client_disconnect( pPlayer )
{
   g_pWeaponA[ pPlayer ]  = false;
}

public Forward_PrecacheEventPost(type, const pName[ ] )
{
   if ( equal ("events/ump45.sc", pName ) )
   {
      g_iOriginEvent = get_orig_retval( );
      return FMRES_HANDLED;
   }
   return FMRES_IGNORED;
}

public Forward_SetModel( pEntity, pModel[])
{
   if( !is_valid_ent( pEntity ) )
   {
      return FMRES_IGNORED;
   }   
   
   static szClassName [ 33 ]
   entity_get_string( pEntity, EV_SZ_classname, szClassName, charsmax ( szClassName ) )
      
   if( !equal ( szClassName, "weaponbox" ) )
   {
      return FMRES_IGNORED;
   }   
   
   static pOwner , pModel
   
   pModel = find_ent_by_owner ( -1, WEAPON_BASE_NAME, pEntity );
   
   pOwner = entity_get_edict(pEntity, EV_ENT_owner)
   
   if ( g_pWeaponA [ pOwner ]  && is_valid_ent ( pModel ) )
   {
      entity_set_int( pModel, EV_INT_impulse, WEAP_KEY);
      
      entity_set_model( pEntity, W_MODEL);

      g_pWeaponA [ pOwner ]  = false;
      
      return FMRES_SUPERCEDE;
   }

   return FMRES_IGNORED;
}

public Forward_UpdateClientData( pPlayer , SendWeapons, CD_Handle )
{
   if ( !HoldCBaseWeapon( pPlayer ) )
   {
      return HAM_IGNORED;
   }

   static Float:fGametime;
   fGametime = get_gametime();
   
   set_cd ( CD_Handle, CD_flNextAttack, fGametime + 0.001 );

   return FMRES_HANDLED;
}

public ClMsg_Death( i_msgId, i_msgDest, pId )
{   
   static szTruncatedWeapon[33], pevAttacker, pevVictim;
   
   pevAttacker = get_msg_arg_int( 1 );
   pevVictim = get_msg_arg_int( 2 );
   
   if ( pevAttacker == pevVictim || !is_user_connected( pevAttacker) )
   {
      return PLUGIN_CONTINUE;
   }
   
   get_msg_arg_string( 4, szTruncatedWeapon, charsmax( szTruncatedWeapon ) )
   
   if (equal(szTruncatedWeapon, "ump45" ) )
   {
      if ( HoldCBaseWeapon( pevAttacker ) )
      {
         set_msg_arg_string(4, "hegrenade" );
      }
   }

   return PLUGIN_CONTINUE;
}

public Forward_PlayBackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
   if ( ( eventid != g_iOriginEvent) || !g_iPrimaryAttack )
   {
      return FMRES_IGNORED;
   }   
      
   if (!( 1 <= invoker <= g_iMaxPlayers ) )
   {
        return FMRES_IGNORED;
   }   
   
   if( flags & FEV_GLOBAL )
   {   
      flags &= ~FEV_GLOBAL;
   }

   playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
   return FMRES_SUPERCEDE
}

public CbaseEntity__TraceAttack__Post(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
   if ( !is_user_connected( iAttacker ) || !HoldCBaseWeapon( iAttacker )  )
   {
      return HAM_HANDLED;
   }
   
   new Float:vecEnd[3];
   
   get_tr2(ptr, TR_vecEndPos, vecEnd);
   
   new iDecal = GUNSHOT_DECALS[ random_num( 0 , sizeof( GUNSHOT_DECALS ) - 1 ) ]
   
   message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
   write_byte(TE_GUNSHOTDECAL);
   write_coord_f( vecEnd[0]);
   write_coord_f(vecEnd[1]);
   write_coord_f(vecEnd[2]);
   write_short(iEnt);
   write_byte(iDecal);
   message_end();
   
   return HAM_IGNORED;
}

public CBaseWeapon__AddToPlayer__Pre( pEnity , pPlayer )
{
   if( !pev_valid( pEnity ) && !is_user_connected( pPlayer ) )
   {
       return HAM_IGNORED;
   }
   
   if( pev( pEnity, pev_impulse ) == WEAP_KEY || g_pWeaponA[ pPlayer ] )
   {
      g_pWeaponA[ pPlayer ] = true;
      
      UTIL__WeaponList( pPlayer,  WEAPON_LIST , 6, AMMO_WEAPON, -1, -1, 0 , 15, g_iWeaponID , 0 );

      return HAM_HANDLED;
   }
   else
   {
      UTIL__WeaponList( pPlayer, WEAPON_BASE_NAME , 6, AMMO_WEAPON, -1, -1, 0 , 15, g_iWeaponID , 0 );
   }   

   return HAM_IGNORED;
}

public CBaseWeapon__Deploy__Post( pEntity )
{
   if( !IsValidPrivateData( pEntity ) )
   {
                return HAM_HANDLED;
   }
   
   new pId
   pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
   
   if (!g_pWeaponA[pId] )
   {
      return HAM_IGNORED;
   }   
   
   set_pev(pId, pev_viewmodel2, V_MODEL);
   
   set_pdata_float( pId, m_flNextAttack, 1.0, OFFSET_LINUX);
   
   UTIL_SenwWeaponAnim( pId, DRAW );

   
   set_pev(pId, pev_weaponmodel2, P_MODEL);
   
   return HAM_IGNORED;
}

public CBaseWeapon__PrimaryAttack__Pre(pEntity)
{
   if( !IsValidPrivateData( pEntity ) )
   {
      return HAM_IGNORED;
   }

   new    pId;

   pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );

   if ( !HoldCBaseWeapon( pId ) )
   {
      return HAM_IGNORED;
   }

   g_iClipAmmo[pId] = cs_get_weapon_ammo(pEntity);

   pev( pId , pev_punchangle , cl_pushangle[ pId ] );

   g_iPrimaryAttack = true;
   
   return HAM_IGNORED;
}

public CBaseWeapon_PrimaryAttack_Post( pEntity )
{
   if( !IsValidPrivateData( pEntity ) )
   {
      return HAM_IGNORED;
   }
   
   g_iPrimaryAttack = false;
   
   new pId = get_pdata_cbase( pEntity, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS );
   
   if ( !HoldCBaseWeapon( pId ) )
   {
      return HAM_IGNORED;
   }

   if (!g_iClipAmmo[pId])
   {
         return HAM_IGNORED;
   }   
   
   
      
   emit_sound( pId, CHAN_WEAPON, WEAPON_SOUND_FIRE, VOL_NORM, ATTN_NORM, 0, PITCH_NORM );
   UTIL_SenwWeaponAnim( pId, random_num( SHOOT_1 , SHOOT_2 ) );
   
   LaserBeam(pId , 7 , 100 , 50 , 253 )
   
   #if defined SET__MUZZLE
   UTIL_MakeMuzzle( pId )
   #endif
   
   new Float:Push[ 3 ];
   
   pev( pId, pev_punchangle, Push );
   xs_vec_sub( Push , cl_pushangle[ pId ] , Push );
      
   xs_vec_mul_scalar( Push, get_pcvar_float( cvar_recoil ) , Push );
   xs_vec_add( Push, cl_pushangle[ pId ] , Push );
   set_pev( pId, pev_punchangle, Push );
      
   set_pdata_float( pEntity, m_flNextPrimaryAttack , get_pcvar_float( cvar_speed ) , OFFSET_LINUX_WEAPONS );
   
   return HAM_IGNORED;
}


public CBasePlayer__TakeDamage__Pre( pevVictim, pevInflictor, pevAttacker, Float:damage)
{
   if ( pevVictim == pevAttacker || !pevAttacker )
   {
      return HAM_HANDLED;
   }

   if ( !is_user_connected( pevAttacker ) || !HoldCBaseWeapon( pevAttacker )  )
   {
      return HAM_HANDLED;
   }
   
   SetHamParamFloat(4, damage * get_pcvar_float( cvar_damage )  )
   
   return HAM_IGNORED;
}

public CBaseWeapon__PostFrame__Pre( pEntity )
{
   if( !IsValidPrivateData( pEntity ) )
   {
                return HAM_HANDLED;
   }

   new pId;

   pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );

   if ( !is_user_connected( pId ) && !HoldCBaseWeapon( pId ) && !g_iMaxPlayers )
   {
      return HAM_HANDLED;
   }
   
   new fInReload = get_pdata_int( pEntity, 54, OFFSET_LINUX_WEAPONS );
   new Float:flNextAttack = get_pdata_float( pId, m_flNextAttack, OFFSET_LINUX_WEAPONS );
   new iClip  = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX_WEAPONS );
   new iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
   new iBpAmmo  = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
   
   if ( fInReload && flNextAttack <= 1.4 )
   {
      new j = min( get_pcvar_num( cvar_clip )  - iClip, iBpAmmo);
   
      set_pdata_int( pEntity, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS );
      set_pdata_int( pId, iAmmoType, iBpAmmo-j, OFFSET_LINUX );
      set_pdata_int( pEntity, 54, 0, OFFSET_LINUX_WEAPONS );

      fInReload = 0;
   }   
   
   return HAM_IGNORED;
}

public CBaseWeapon__Reload_Pre(pEntity)
{
   if( !IsValidPrivateData( pEntity ) )
   {
      return HAM_HANDLED;
   }

   new pId;

   pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );

   if ( !is_user_connected( pId ) || !HoldCBaseWeapon( pId ) )
   {
      return HAM_IGNORED;
   }
   
   static iClipExtra;
   iClipExtra = get_pcvar_num( cvar_clip );
   
   g_TmpClip[pId] = -1;
   
   new iAmmoType = 376 + get_pdata_int( pEntity, 49, OFFSET_LINUX_WEAPONS );
   new iBpAmmo = get_pdata_int( pId, iAmmoType, OFFSET_LINUX );
   new iClip = get_pdata_int( pEntity, m_iClip, OFFSET_LINUX );
   
   if ( iBpAmmo <= 0 || iClip >= iClipExtra )
   {
      return HAM_SUPERCEDE;
   }  
   
   g_TmpClip[pId] = iClip;
   
   return HAM_HANDLED;
}

public CBaseWeapon__Reload_Post( pEntity )
{
   if( !IsValidPrivateData( pEntity ) )
   {
                return HAM_HANDLED;
   }

   new pId = get_pdata_cbase( pEntity , OFFSET_WEAPONOWNER , OFFSET_LINUX_WEAPONS );
   
   if ( !HoldCBaseWeapon( pId ) )
   {
      return HAM_IGNORED;
   }

   if (g_TmpClip[ pId ] == -1)
   {
      return HAM_IGNORED;
   }

   
   set_pdata_float( pId, m_flNextAttack, RELOAD_TIME , OFFSET_LINUX);
   
   UTIL_SenwWeaponAnim(pId, RELOAD);

   return HAM_HANDLED;
}

stock UTIL__DropWeapons( pPlayer, bitsDropType )
{
   for( new pWeapon = CSW_P228; pWeapon <= CSW_P90; pWeapon++ )
   {
      if( ( bitsDropType & DROP_PRIMARY ) && ( ( 1 << pWeapon ) & WEAPONS_PRIMARY_BITSUM )
      || ( bitsDropType & DROP_SECONDARY ) && ( ( 1 << pWeapon ) & WEAPONS_SECONDARY_BITSUM ) )
      {
         new strWeaponName[ 32 ];
         get_weaponname( pWeapon, strWeaponName, charsmax( strWeaponName ) );
         
         engclient_cmd( pPlayer, "drop", strWeaponName );
      }
   }
}

stock UTIL_SenwWeaponAnim(const pPlayer, const Sequence)
{
   set_pev(pPlayer, pev_weaponanim, Sequence)
   
   message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = pPlayer)
   write_byte(Sequence)
   write_byte(pev(pPlayer, pev_body))
   message_end()
}

UTIL__WeaponList( pPlayer, const szWeapon[ ], int, int2, int3, int4, int5, int6, int7, int8 )
{
   message_begin( MSG_ONE, get_user_msgid( "WeaponList" ) , _, pPlayer );
   write_string( szWeapon );
   write_byte( int );
   write_byte( int2);
   write_byte( int3 );
   write_byte( int4 );
   write_byte( int5 );
   write_byte( int6 );
   write_byte( int7 );
   write_byte( int8 );
   message_end( );
}

stock UTIL_MakeMuzzle( pId   )
{
   new pEntity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
   
   new Float:vecOrigin[ 3 ]
   pev( pId, pev_origin, vecOrigin )

   entity_set_origin( pEntity, vecOrigin )
   
   entity_set_model( pEntity, g_iMuzzleFlash )

   entity_set_int( pEntity, EV_INT_solid, SOLID_NOT )
   entity_set_int( pEntity, EV_INT_movetype, MOVETYPE_NOCLIP )
   
   entity_set_string( pEntity, EV_SZ_classname, "muzzle_et" )

   
   entity_set_float( pEntity, EV_FL_animtime, get_gametime() )
   entity_set_float( pEntity, EV_FL_framerate, 50.0 )      
   set_pev( pEntity, pev_scale, get_pcvar_float( cvar_scale_muzzle )  )

   set_pev( pEntity, pev_spawnflags, SF_SPRITE_ONCE)

   set_pev(pEntity, pev_rendermode,  kRenderTransAdd)
   
   set_pev(pEntity, pev_renderamt,   255.0)

   set_pev(pEntity, pev_skin, pId )
   set_pev(pEntity, pev_body, 1)
   set_pev(pEntity, pev_aiment, pId)

   entity_set_float(pEntity, EV_FL_nextthink, get_gametime() + 5.0 );
   
   DispatchSpawn( pEntity );
   
   set_task( 1.0 , "rem_ent" , pEntity )
}      

public rem_ent( iEnt )
{
   remove_entity( iEnt )
}   

stock LaserBeam(id , Size , Red , Grenn , Blue )
{
    static End[3]
    get_user_origin(id, End, 3)   
   
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte (TE_BEAMENTPOINT)
    write_short( id |0x1000 )
    write_coord(End[0])
    write_coord(End[1])
    write_coord(End[2])
    write_short(g_Kah)
    write_byte(0)
    write_byte(1)
    write_byte(1)
    write_byte(Size)
    write_byte(4)
    write_byte(Red)
    write_byte(Grenn)
    write_byte(Blue)
    write_byte(255)
    write_byte(0)
    message_end()
}   
Creditos: Zombie-mod.ru

Smile


Download Aqui!
MtsLa!<3.L
MtsLa!<3.L
Administrador
Administrador

Mensagens : 128
Ammos Pakcs : 18287
Honra : 6
Data de inscrição : 05/10/2013

https://melhoresplugins.forumeiros.com

Ir para o topo Ir para baixo

[Extra Item] Ethereal + Sma Empty Re: [Extra Item] Ethereal + Sma

Mensagem por Luan Ter Out 08 2013, 18:39

Valeu tava precisando
Luan
Luan
Humanos
Humanos

Mensagens : 6
Ammos Pakcs : 3895
Honra : 5
Data de inscrição : 06/10/2013

Ir para o topo Ir para baixo

Ir para o topo

- Tópicos semelhantes

 
Permissões neste sub-fórum
Não podes responder a tópicos